
Similar to the roster, the music in the game also made players confused.

It rejects the roots of the series, and many players felt put off by these choices. Doom, Sentinel, and M.O.D.O.K., Marvel opted to play it safe and put characters like Hawkeye, Gamora, and Captain Marvel, who are all very much based on their movie versions. As more and more characters got announced, it became very clear that Marvel wanted to entice a certain audience by making the roster on their side heavily MCU based rather than drawing from the variety in the comics. The story isn't the only thing dragging the game down, as the roster choice is abysmal.

RELATED: Age of Empires III: Definitive Edition is STILL a Buggy Mess One Month After Launch Things feel like they happen just to happen, and that's never a good thing. The game also makes sure to hit certain notes for characters that seem rather forced, such as Chris Redfield raiding a lab full of zombies, Spider-Man and friends facing a giant symbiote monster, or Black Panther refusing to cooperate with the other heroes. We see Capcom villain Jedah Dohma approach Death in the Marvel Universe, implying that the Infinity Gems are responsible, and we get some clues that Ultron also helped in the merge, but these are just hints. The story starts with the worlds already merged but never explains how we got to that point. The story tries to craft a narrative around the heroes' struggle to save a merged Earth but feels very forced in execution and leaves players with more questions than answers.

This deals with the worlds of the two companies being combined and facing a threat from Ultron-Sigma, the combination of Marvel's Ultron and Capcom's Sigma.

The title features the series' first cinematic story and does away with arcade endings. The game's story mode certainly didn't help matters.
